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PoGoBud
Tornadus (Incarnate)

Trainer Battles

Tornadus (Incarnate)

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing9.9DPT

Air Slash+Hurricane

7 fast throws · 21 turns · 10.5s to fire

#29.2DPT

Air Slash+Hyper Beam

9 fast throws · 27 turns · 13.5s to fire

#38.6DPT

Air Slash+Grass Knot

6 fast throws · 18 turns · 9.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Bitedark4+21(0.5s)4.002.00
Air SlashSTABflying9+93(1.5s)3.603.00

Charged moves

MoveTypePowerEnergyDPEEffect
HurricaneSTABflying110-602.20none
Hyper Beamnormal150-801.88none
Grass Knotgrass90-501.80none
Dark Pulsedark80-501.60none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.