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Tornadus (Incarnate)

Best moves

Tornadus (Incarnate)

Movepool

2 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset20.2 DPS
flyingAir Slash
flyingHurricane

13 x Air Slash per Hurricane · 15.5s cycle · 313 power with STAB

#220.1 DPS

7 x Air Slash per Grass Knot · 9.5s cycle · 191 power with STAB

#319.8 DPS

13 x Air Slash per Hyper Beam · 17.0s cycle · 337 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Air SlashSTABflying12+81.0s14.408.00standard
Bitedark6+40.5s12.008.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Grass Knotgrass90-502.5s36.001.80standard
Dark Pulsedark80-503.0s26.671.60standard
Hyper Beamnormal150-1004.0s37.501.50standard
HurricaneSTABflying105-1002.5s50.401.26standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.