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PoGoBud
Squawkabilly

Trainer Battles

Squawkabilly

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing14.7DPT

Peck+Brave Bird

7 fast throws · 14 turns · 7.0s to fire

Lowers its own Defense by 3 stages

#211.6DPT

Peck+Fly

6 fast throws · 12 turns · 6.0s to fire

#311.0DPT

Air Slash+Brave Bird

7 fast throws · 21 turns · 10.5s to fire

Lowers its own Defense by 3 stages

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Air SlashSTABflying9+93(1.5s)3.603.00
PeckSTABflying6+82(1.0s)3.604.00

Charged moves

MoveTypePowerEnergyDPEEffect
Brave BirdSTABflying130-552.84self Def -3
FlySTABflying80-452.13none
Aerial AceSTABflying60-451.60none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.