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PoGoBud
Solrock

Trainer Battles

Solrock

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing11.1DPT

Psywave+Solar Beam

20 fast throws · 20 turns · 10.0s to fire

#211.1DPT

Psywave+Rock Slide

12 fast throws · 12 turns · 6.0s to fire

#311.0DPT

Confusion+Solar Beam

6 fast throws · 24 turns · 12.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Rock ThrowSTABrock8+52(1.0s)4.802.50
ConfusionSTABpsychic16+144(2.0s)4.803.50
PsywaveSTABpsychic3+41(0.5s)3.604.00

Charged moves

MoveTypePowerEnergyDPEEffect
Rock SlideSTABrock75-452.00none
Solar Beamgrass150-801.88none
Weather Ball (Fire)fire60-351.71none
PsychicSTABpsychic75-551.64foe Def -1 @10%

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.