Best moves
SnorlaxMovepool
4 fast and 7 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
17 x Lick per Hyper Beam · 12.5s cycle · 265 power with STAB
15 x Psywave per Hyper Beam · 11.5s cycle · 240 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Zen Headbutt | psychic | 11 | +9 | 1.0s | 11.00 | 9.00 | 3.7 | 11.0 | 8 / 6 / 3t | standard |
| Lick | ghost | 5 | +6 | 0.5s | 10.00 | 12.00 | 2.0 | 10.0 | 3 / 3 / 1t | standard |
| Psywave | psychic | 4 | +7 | 0.5s | 8.00 | 14.00 | 1.6 | 8.0 | 3 / 4 / 1t | restored |
| YawnSTAB | normal | 0 | +13 | 1.5s | 0.00 | 8.67 | 0.0 | 0.0 | 0 / 12 / 4t | elite / legacy |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Outrage | dragon | 110 | -50 | 4.0s | 27.50 | 2.20 | 18.3 | 27.5 | 110 / 60 | standard |
| Body SlamSTAB | normal | 50 | -33 | 2.0s | 30.00 | 1.82 | 12.5 | 25.0 | 55 / 35 | standard |
| Hyper BeamSTAB | normal | 150 | -100 | 4.0s | 45.00 | 1.80 | 25.0 | 37.5 | 150 / 80 | standard |
| Superpower | fighting | 85 | -50 | 3.0s | 28.33 | 1.70 | 17.0 | 28.3 | 85 / 40 | standard |
| Skull BashSTAB | normal | 130 | -100 | 3.0s | 52.00 | 1.56 | 26.0 | 43.3 | 130 / 75 | standard |
| Earthquake | ground | 140 | -100 | 3.5s | 40.00 | 1.40 | 25.5 | 40.0 | 120 / 65 | standard |
| Heavy Slam | steel | 70 | -50 | 2.0s | 35.00 | 1.40 | 17.5 | 35.0 | 70 / 50 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.