Best moves
SigilyphMovepool
2 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
7 x Air Slash per Psybeam · 10.0s cycle · 179 power with STAB
7 x Air Slash per Signal Beam · 10.0s cycle · 176 power with STAB
7 x Air Slash per Air Cutter · 9.5s cycle · 167 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Air SlashSTAB | flying | 12 | +8 | 1.0s | 14.40 | 8.00 | 4.0 | 12.0 | 9 / 9 / 3t | standard |
| Zen HeadbuttSTAB | psychic | 11 | +9 | 1.0s | 13.20 | 9.00 | 3.7 | 11.0 | 8 / 6 / 3t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Ancient Power | rock | 70 | -33 | 3.5s | 20.00 | 2.12 | 12.7 | 20.0 | 60 / 45 | standard |
| PsybeamSTAB | psychic | 65 | -50 | 3.0s | 26.00 | 1.56 | 13.0 | 21.7 | 70 / 60 | standard |
| Signal Beam | bug | 75 | -50 | 3.0s | 25.00 | 1.50 | 15.0 | 25.0 | 75 / 55 | standard |
| Air CutterSTAB | flying | 55 | -50 | 2.5s | 26.40 | 1.32 | 12.2 | 22.0 | 45 / 35 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.