Best moves
ShiftryMovepool
4 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
4 x Snarl per Foul Play · 6.0s cycle · 137 power with STAB
5 x Razor Leaf per Leaf Blade · 7.5s cycle · 162 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Razor LeafSTAB | grass | 13 | +7 | 1.0s | 15.60 | 7.00 | 4.3 | 13.0 | 9 / 4 / 2t | standard |
| Feint AttackSTAB | dark | 11 | +10 | 1.0s | 13.20 | 10.00 | 3.7 | 11.0 | 6 / 6 / 2t | standard |
| SnarlSTAB | dark | 11 | +13 | 1.0s | 13.20 | 13.00 | 3.7 | 11.0 | 5 / 13 / 3t | standard |
| Bullet SeedSTAB | grass | 7 | +13 | 1.0s | 8.40 | 13.00 | 2.3 | 7.0 | 5 / 13 / 3t | elite / legacy |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Leaf BladeSTAB | grass | 70 | -33 | 2.5s | 33.60 | 2.55 | 15.6 | 28.0 | 70 / 35 | standard |
| Foul PlaySTAB | dark | 70 | -50 | 2.0s | 42.00 | 1.68 | 17.5 | 35.0 | 65 / 40 | standard |
| Leaf TornadoSTAB | grass | 45 | -33 | 3.0s | 18.00 | 1.64 | 9.0 | 15.0 | 45 / 40 | standard |
| Hurricane | flying | 105 | -100 | 2.5s | 42.00 | 1.05 | 23.3 | 42.0 | 110 / 60 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.