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PoGoBud
Sawsbuck

Trainer Battles

Sawsbuck

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing9.4DPT

Feint Attack+Solar Beam

14 fast throws · 28 turns · 14.0s to fire

#29.4DPT

Feint Attack+Hyper Beam

14 fast throws · 28 turns · 14.0s to fire

#39.3DPT

Feint Attack+Wild Charge

8 fast throws · 16 turns · 8.0s to fire

Lowers its own Defense by 2 stages

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Feint Attackdark6+62(1.0s)3.003.00
Take DownSTABnormal5+83(1.5s)2.002.67

Charged moves

MoveTypePowerEnergyDPEEffect
Solar BeamSTABgrass150-802.25none
Hyper BeamSTABnormal150-802.25none
Wild Chargeelectric100-452.22self Def -2
Megahornbug110-552.00none
TrailblazeSTABgrass65-451.73self Atk +1

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.