Best moves
RockruffMovepool
2 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
13 x Rock Throw per Stone Edge · 15.5s cycle · 329 power with STAB
7 x Rock Throw per Trailblaze · 9.0s cycle · 174 power with STAB
7 x Rock Throw per Rock Tomb · 10.0s cycle · 187 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Rock ThrowSTAB | rock | 13 | +8 | 1.0s | 15.60 | 8.00 | 4.3 | 13.0 | 8 / 5 / 2t | standard |
| Tackle | normal | 5 | +5 | 0.5s | 10.00 | 10.00 | 2.0 | 10.0 | 3 / 3 / 1t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Crunch | dark | 65 | -33 | 3.0s | 21.67 | 1.97 | 13.0 | 21.7 | 70 / 45 | standard |
| Rock TombSTAB | rock | 65 | -50 | 3.0s | 26.00 | 1.56 | 13.0 | 21.7 | 75 / 50 | standard |
| Trailblaze | grass | 65 | -50 | 2.0s | 32.50 | 1.30 | 16.3 | 32.5 | 65 / 45 | standard |
| Stone EdgeSTAB | rock | 105 | -100 | 2.5s | 50.40 | 1.26 | 23.3 | 42.0 | 100 / 55 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.