Best moves
RhydonMovepool
2 fast and 5 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
8 x Mud-Slap per Earthquake · 15.5s cycle · 350 power with STAB
8 x Mud-Slap per Stone Edge · 14.5s cycle · 308 power with STAB
3 x Mud-Slap per Breaking Swipe · 5.5s cycle · 113 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Mud-SlapSTAB | ground | 19 | +13 | 1.5s | 15.20 | 8.67 | 5.4 | 12.7 | 11 / 10 / 3t | standard |
| Rock Smash | fighting | 17 | +12 | 1.5s | 11.33 | 8.00 | 4.9 | 11.3 | 9 / 7 / 3t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| EarthquakeSTAB | ground | 140 | -100 | 3.5s | 48.00 | 1.68 | 25.5 | 40.0 | 120 / 65 | standard |
| Breaking Swipe | dragon | 45 | -33 | 1.0s | 45.00 | 1.36 | 15.0 | 45.0 | 50 / 50 | standard |
| Stone EdgeSTAB | rock | 105 | -100 | 2.5s | 50.40 | 1.26 | 23.3 | 42.0 | 100 / 55 | standard |
| Surf | water | 60 | -50 | 1.5s | 40.00 | 1.20 | 17.1 | 40.0 | 75 / 45 | standard |
| Megahorn | bug | 105 | -100 | 2.0s | 52.50 | 1.05 | 26.3 | 52.5 | 110 / 55 | elite / legacy |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.