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PoGoBud
Relicanth

Trainer Battles

Relicanth

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing9.8DPT

Water Gun+Hydro Pump

25 fast throws · 25 turns · 12.5s to fire

#29.1DPT

Water Gun+Aqua Tail

12 fast throws · 12 turns · 6.0s to fire

#38.4DPT

Water Gun+Ancient Power

15 fast throws · 15 turns · 7.5s to fire

Raises its own Attack by 1 stage (10% chance); Raises its own Defense by 1 stage (10% chance)

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Water GunSTABwater3+31(0.5s)3.603.00
Zen Headbuttpsychic8+63(1.5s)2.672.00

Charged moves

MoveTypePowerEnergyDPEEffect
Hydro PumpSTABwater130-752.08none
Aqua TailSTABwater55-351.89none
Ancient PowerSTABrock60-451.60self Atk +1 @10%self Def +1 @10%

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.