Best moves
Hisuian QwilfishMovepool
2 fast and 5 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
6 x Poison Jab per Sludge Bomb · 8.5s cycle · 196 power with STAB
6 x Poison Jab per Shadow Ball · 9.0s cycle · 194 power with STAB
6 x Poison Jab per Dark Pulse · 9.0s cycle · 190 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Poison JabSTAB | poison | 13 | +9 | 1.0s | 15.60 | 9.00 | 4.3 | 13.0 | 7 / 7 / 2t | standard |
| Poison StingSTAB | poison | 4 | +6 | 0.5s | 9.60 | 12.00 | 1.6 | 8.0 | 4 / 9 / 2t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Sludge BombSTAB | poison | 85 | -50 | 2.5s | 40.80 | 2.04 | 18.9 | 34.0 | 80 / 50 | standard |
| Shadow Ball | ghost | 100 | -50 | 3.0s | 33.33 | 2.00 | 20.0 | 33.3 | 100 / 50 | standard |
| Dark PulseSTAB | dark | 80 | -50 | 3.0s | 32.00 | 1.92 | 16.0 | 26.7 | 80 / 50 | standard |
| Ice Beam | ice | 95 | -50 | 3.5s | 27.14 | 1.90 | 17.3 | 27.1 | 90 / 55 | standard |
| Aqua Tail | water | 50 | -33 | 2.0s | 25.00 | 1.52 | 12.5 | 25.0 | 55 / 35 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.