Best moves
QuaquavalMovepool
3 fast and 6 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
10 x Water Gun per Hydro Cannon · 7.0s cycle · 168 power with STAB
10 x Low Kick per Hydro Cannon · 7.0s cycle · 168 power with STAB
5 x Wing Attack per Hydro Cannon · 7.0s cycle · 158 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Water GunSTAB | water | 5 | +5 | 0.5s | 12.00 | 10.00 | 2.0 | 10.0 | 3 / 3 / 1t | standard |
| Low KickSTAB | fighting | 5 | +5 | 0.5s | 12.00 | 10.00 | 2.0 | 10.0 | 5 / 8 / 2t | standard |
| Wing Attack | flying | 10 | +11 | 1.0s | 10.00 | 11.00 | 3.3 | 10.0 | 5 / 8 / 2t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| LiquidationSTAB | water | 70 | -33 | 3.0s | 28.00 | 2.55 | 14.0 | 23.3 | 70 / 45 | standard |
| Hydro CannonSTAB | water | 90 | -50 | 2.0s | 54.00 | 2.16 | 22.5 | 45.0 | 80 / 40 | elite / legacy |
| Aqua StepSTAB | water | 55 | -33 | 3.5s | 18.86 | 2.00 | 10.0 | 15.7 | 55 / 40 | standard |
| Aerial Ace | flying | 55 | -33 | 2.5s | 22.00 | 1.67 | 12.2 | 22.0 | 60 / 45 | standard |
| Aqua JetSTAB | water | 45 | -33 | 2.5s | 21.60 | 1.64 | 10.0 | 18.0 | 70 / 40 | standard |
| Close CombatSTAB | fighting | 105 | -100 | 2.5s | 50.40 | 1.26 | 23.3 | 42.0 | 100 / 45 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.