Best moves
PatratMovepool
2 fast and 3 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
10 x Tackle per Hyper Fang · 7.5s cycle · 156 power with STAB
Fast moves
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Dig | ground | 100 | -50 | 4.5s | 22.22 | 2.00 | 15.4 | 22.2 | 70 / 50 | standard |
| Hyper FangSTAB | normal | 80 | -50 | 2.5s | 38.40 | 1.92 | 17.8 | 32.0 | 80 / 50 | standard |
| Grass Knot | grass | 90 | -50 | 2.5s | 36.00 | 1.80 | 20.0 | 36.0 | 90 / 50 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.