Best moves
PangoroMovepool
4 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
8 x Snarl per Close Combat · 10.5s cycle · 232 power with STAB
8 x Karate Chop per Close Combat · 10.5s cycle · 222 power with STAB
20 x Low Kick per Close Combat · 12.5s cycle · 246 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| SnarlSTAB | dark | 11 | +13 | 1.0s | 13.20 | 13.00 | 3.7 | 11.0 | 5 / 13 / 3t | standard |
| Low KickSTAB | fighting | 5 | +5 | 0.5s | 12.00 | 10.00 | 2.0 | 10.0 | 5 / 8 / 2t | standard |
| Karate ChopSTAB | fighting | 10 | +13 | 1.0s | 12.00 | 13.00 | 3.3 | 10.0 | 5 / 9 / 2t | standard |
| Bullet Punch | steel | 10 | +11 | 1.0s | 10.00 | 11.00 | 3.3 | 10.0 | 7 / 7 / 2t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Night SlashSTAB | dark | 45 | -33 | 2.0s | 27.00 | 1.64 | 11.3 | 22.5 | 50 / 35 | standard |
| Rock Slide | rock | 75 | -50 | 2.5s | 30.00 | 1.50 | 16.7 | 30.0 | 75 / 45 | standard |
| Close CombatSTAB | fighting | 105 | -100 | 2.5s | 50.40 | 1.26 | 23.3 | 42.0 | 100 / 45 | standard |
| Iron Head | steel | 60 | -50 | 2.0s | 30.00 | 1.20 | 15.0 | 30.0 | 70 / 50 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.