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PoGoBud
Oshawott

Trainer Battles

Oshawott

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing9.2DPT

Water Gun+Water Pulse

17 fast throws · 17 turns · 8.5s to fire

#29.1DPT

Water Gun+Aqua Tail

12 fast throws · 12 turns · 6.0s to fire

#38.6DPT

Tackle+Water Pulse

17 fast throws · 17 turns · 8.5s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Water GunSTABwater3+31(0.5s)3.603.00
Tacklenormal3+31(0.5s)3.003.00

Charged moves

MoveTypePowerEnergyDPEEffect
Water PulseSTABwater80-501.92none
Aqua TailSTABwater55-351.89none
Night Slashdark50-351.43self Atk +1 @13%

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.