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PoGoBud
Mewtwo

Trainer Battles

Mewtwo

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing13.2DPT

Psycho Cut+Psystrike

5 fast throws · 10 turns · 5.0s to fire

#211.6DPT

Confusion+Psystrike

4 fast throws · 16 turns · 8.0s to fire

#311.1DPT

Confusion+Shadow Ball

4 fast throws · 16 turns · 8.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
ConfusionSTABpsychic16+144(2.0s)4.803.50
Counterfighting8+62(1.0s)4.003.00
Psycho CutSTABpsychic4+92(1.0s)2.404.50

Charged moves

MoveTypePowerEnergyDPEEffect
PsystrikeSTABpsychic90-452.40none
Shadow Ballghost100-502.00none
Focus Blastfighting150-752.00none
Hyper Beamnormal150-801.88none
Ice Beamice90-551.64none
Thunderboltelectric90-551.64none
Flamethrowerfire90-551.64none
PsychicSTABpsychic75-551.64foe Def -1 @10%

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.