Best moves
Meloetta (Aria)Movepool
2 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
8 x Quick Attack per Hyper Beam · 12.0s cycle · 276 power with STAB
8 x Confusion per Hyper Beam · 16.0s cycle · 362 power with STAB
4 x Confusion per Thunderbolt · 8.5s cycle · 171 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| ConfusionSTAB | psychic | 19 | +14 | 1.5s | 15.20 | 9.33 | 5.4 | 12.7 | 16 / 14 / 4t | standard |
| Quick AttackSTAB | normal | 10 | +13 | 1.0s | 12.00 | 13.00 | 3.3 | 10.0 | 5 / 8 / 2t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| PsyshockSTAB | psychic | 60 | -33 | 2.5s | 28.80 | 2.18 | 13.3 | 24.0 | 70 / 40 | standard |
| Dazzling Gleam | fairy | 100 | -50 | 3.5s | 28.57 | 2.00 | 18.2 | 28.6 | 90 / 55 | standard |
| Hyper BeamSTAB | normal | 150 | -100 | 4.0s | 45.00 | 1.80 | 25.0 | 37.5 | 150 / 80 | standard |
| Thunderbolt | electric | 80 | -50 | 2.5s | 32.00 | 1.60 | 17.8 | 32.0 | 90 / 55 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.