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PoGoBud
Mawile

Trainer Battles

Mawile

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing10.1DPT

Fairy Wind+Play Rough

7 fast throws · 14 turns · 7.0s to fire

#210.0DPT

Astonish+Play Rough

6 fast throws · 18 turns · 9.0s to fire

#39.8DPT

Astonish+Vice Grip

4 fast throws · 12 turns · 6.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Fire Fangfire8+62(1.0s)4.003.00
Bitedark4+21(0.5s)4.002.00
Ice Fangice8+62(1.0s)4.003.00
Astonishghost12+103(1.5s)4.003.33
Fairy WindSTABfairy4+92(1.0s)2.404.50

Charged moves

MoveTypePowerEnergyDPEEffect
Play RoughSTABfairy90-601.80none
Vice Gripnormal70-401.75none
Iron HeadSTABsteel70-501.68none
Power-Up Punchfighting20-350.57self Atk +1

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.