Best moves
MawileMovepool
5 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
4 x Fairy Wind per Play Rough · 7.0s cycle · 151 power with STAB
6 x Fire Fang per Play Rough · 9.0s cycle · 186 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Fire Fang | fire | 13 | +9 | 1.0s | 13.00 | 9.00 | 4.3 | 13.0 | 8 / 6 / 2t | standard |
| Bite | dark | 6 | +4 | 0.5s | 12.00 | 8.00 | 2.4 | 12.0 | 4 / 2 / 1t | standard |
| Fairy WindSTAB | fairy | 9 | +13 | 1.0s | 10.80 | 13.00 | 3.0 | 9.0 | 4 / 9 / 2t | standard |
| Ice Fang | ice | 12 | +20 | 1.5s | 8.00 | 13.33 | 3.4 | 8.0 | 8 / 6 / 2t | standard |
| Astonish | ghost | 7 | +13 | 1.0s | 7.00 | 13.00 | 2.3 | 7.0 | 12 / 10 / 3t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Play RoughSTAB | fairy | 90 | -50 | 3.0s | 36.00 | 2.16 | 18.0 | 30.0 | 90 / 60 | standard |
| Power-Up Punch | fighting | 50 | -33 | 2.0s | 25.00 | 1.52 | 12.5 | 25.0 | 20 / 35 | standard |
| Iron HeadSTAB | steel | 60 | -50 | 2.0s | 36.00 | 1.44 | 15.0 | 30.0 | 70 / 50 | standard |
| Vice Grip | normal | 35 | -33 | 2.0s | 17.50 | 1.06 | 8.8 | 17.5 | 70 / 40 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.