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PoGoBud
Manectric

Trainer Battles

Manectric

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing12.3DPT

Thunder Fang+Wild Charge

8 fast throws · 16 turns · 8.0s to fire

Lowers its own Defense by 2 stages

#211.7DPT

Snarl+Wild Charge

4 fast throws · 12 turns · 6.0s to fire

Lowers its own Defense by 2 stages

#311.3DPT

Thunder Fang+Overheat

10 fast throws · 20 turns · 10.0s to fire

Lowers its own Attack by 2 stages

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Thunder FangSTABelectric8+62(1.0s)4.803.00
Charge BeamSTABelectric5+113(1.5s)2.003.67
Snarldark5+133(1.5s)1.674.33

Charged moves

MoveTypePowerEnergyDPEEffect
Wild ChargeSTABelectric100-452.67self Def -2
Overheatfire130-552.36self Atk -2
ThunderSTABelectric100-602.00none
Flame Burstfire70-551.27none
Psychic Fangspsychic40-351.14foe Def -1

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.