Best moves
ManectricMovepool
3 fast and 5 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
4 x Thunder Fang per Wild Charge · 6.5s cycle · 156 power with STAB
4 x Charge Beam per Wild Charge · 6.5s cycle · 142 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Thunder FangSTAB | electric | 10 | +13 | 1.0s | 12.00 | 13.00 | 3.3 | 10.0 | 8 / 6 / 2t | standard |
| Snarl | dark | 11 | +13 | 1.0s | 11.00 | 13.00 | 3.7 | 11.0 | 5 / 13 / 3t | standard |
| Charge BeamSTAB | electric | 7 | +14 | 1.0s | 8.40 | 14.00 | 2.3 | 7.0 | 5 / 11 / 3t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Wild ChargeSTAB | electric | 90 | -50 | 2.5s | 43.20 | 2.16 | 20.0 | 36.0 | 100 / 45 | standard |
| Overheat | fire | 160 | -100 | 4.0s | 40.00 | 1.60 | 26.7 | 40.0 | 130 / 55 | standard |
| Flame Burst | fire | 70 | -50 | 2.5s | 28.00 | 1.40 | 15.6 | 28.0 | 70 / 55 | standard |
| ThunderSTAB | electric | 100 | -100 | 2.5s | 48.00 | 1.20 | 22.2 | 40.0 | 100 / 60 | standard |
| Psychic Fangs | psychic | 25 | -33 | 1.0s | 25.00 | 0.76 | 8.3 | 25.0 | 40 / 35 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.