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PoGoBud
Malamar

Best moves

Malamar

Movepool

3 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset20.4 DPS

8 x Psycho Cut per Foul Play · 6.0s cycle · 122 power with STAB

#220.4 DPS
psychicPsywave

8 x Psywave per Foul Play · 6.0s cycle · 122 power with STAB

#319.3 DPS

15 x Psycho Cut per Hyper Beam · 11.5s cycle · 222 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Peckflying10+101.0s10.0010.00standard
Psycho CutSTABpsychic4+70.5s9.6014.00standard
PsywaveSTABpsychic4+70.5s9.6014.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Superpowerfighting85-503.0s28.331.70standard
Foul PlaySTABdark70-502.0s42.001.68standard
PsybeamSTABpsychic65-503.0s26.001.56standard
Hyper Beamnormal150-1004.0s37.501.50standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.