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PoGoBud
Machop

Trainer Battles

Machop

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing11.3DPT

Karate Chop+Cross Chop

4 fast throws · 8 turns · 4.0s to fire

#29.6DPT

Low Kick+Cross Chop

5 fast throws · 10 turns · 5.0s to fire

#39.0DPT

Karate Chop+Brick Break

5 fast throws · 10 turns · 5.0s to fire

Lowers the opponent's Defense by 1 stage

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Rock SmashSTABfighting9+73(1.5s)3.602.33
Karate ChopSTABfighting5+92(1.0s)3.004.50
Low KickSTABfighting5+82(1.0s)3.004.00

Charged moves

MoveTypePowerEnergyDPEEffect
Cross ChopSTABfighting55-351.89none
Brick BreakSTABfighting50-401.50foe Def -1
Low SweepSTABfighting40-401.20none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.