Best moves
LuxrayMovepool
3 fast and 5 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
4 x Snarl per Wild Charge · 6.5s cycle · 152 power with STAB
9 x Spark per Wild Charge · 7.0s cycle · 151 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Snarl | dark | 11 | +13 | 1.0s | 11.00 | 13.00 | 3.7 | 11.0 | 5 / 13 / 3t | standard |
| Hidden Power | normal | 15 | +15 | 1.5s | 10.00 | 10.00 | 4.3 | 10.0 | 9 / 8 / 3t | standard |
| SparkSTAB | electric | 4 | +6 | 0.5s | 9.60 | 12.00 | 1.6 | 8.0 | 5 / 7 / 2t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Wild ChargeSTAB | electric | 90 | -50 | 2.5s | 43.20 | 2.16 | 20.0 | 36.0 | 100 / 45 | standard |
| Crunch | dark | 65 | -33 | 3.0s | 21.67 | 1.97 | 13.0 | 21.7 | 70 / 45 | standard |
| Hyper Beam | normal | 150 | -100 | 4.0s | 37.50 | 1.50 | 25.0 | 37.5 | 150 / 80 | standard |
| Poison Fang | poison | 30 | -33 | 1.5s | 20.00 | 0.91 | 8.6 | 20.0 | 45 / 40 | elite / legacyrestored |
| Psychic Fangs | psychic | 25 | -33 | 1.0s | 25.00 | 0.76 | 8.3 | 25.0 | 40 / 35 | elite / legacy |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.