Best moves
LunatoneMovepool
3 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
4 x Confusion per Psychic · 9.0s cycle · 205 power with STAB
7 x Rock Throw per Psychic · 10.0s cycle · 223 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Rock ThrowSTAB | rock | 13 | +8 | 1.0s | 15.60 | 8.00 | 4.3 | 13.0 | 8 / 5 / 2t | standard |
| ConfusionSTAB | psychic | 19 | +14 | 1.5s | 15.20 | 9.33 | 5.4 | 12.7 | 16 / 14 / 4t | standard |
| PsywaveSTAB | psychic | 4 | +7 | 0.5s | 9.60 | 14.00 | 1.6 | 8.0 | 3 / 4 / 1t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| PsychicSTAB | psychic | 95 | -50 | 3.0s | 38.00 | 2.28 | 19.0 | 31.7 | 75 / 55 | standard |
| Rock SlideSTAB | rock | 75 | -50 | 2.5s | 36.00 | 1.80 | 16.7 | 30.0 | 75 / 45 | standard |
| Weather Ball (Ice) | ice | 55 | -33 | 1.5s | 36.67 | 1.67 | 15.7 | 36.7 | 60 / 35 | standard |
| Moonblast | fairy | 130 | -100 | 4.0s | 32.50 | 1.30 | 21.7 | 32.5 | 110 / 60 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.