Best moves
Mega LucarioMovepool
3 fast and 8 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
4 x Force Palm per Aura Sphere · 6.0s cycle · 168 power with STAB
6 x Counter per Aura Sphere · 8.0s cycle · 214 power with STAB
4 x Force Palm per Meteor Mash · 6.5s cycle · 168 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| CounterSTAB | fighting | 13 | +9 | 1.0s | 15.60 | 9.00 | 4.3 | 13.0 | 8 / 6 / 2t | standard |
| Bullet PunchSTAB | steel | 10 | +11 | 1.0s | 12.00 | 11.00 | 3.3 | 10.0 | 7 / 7 / 2t | standard |
| Force PalmSTAB | fighting | 10 | +16 | 1.0s | 12.00 | 16.00 | 3.3 | 10.0 | 13 / 10 / 3t | elite / legacy |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Aura SphereSTAB | fighting | 100 | -50 | 2.0s | 60.00 | 2.40 | 25.0 | 50.0 | 80 / 40 | standard |
| Meteor MashSTAB | steel | 100 | -50 | 2.5s | 48.00 | 2.40 | 22.2 | 40.0 | 100 / 45 | standard |
| Shadow Ball | ghost | 100 | -50 | 3.0s | 33.33 | 2.00 | 20.0 | 33.3 | 100 / 50 | standard |
| Power-Up PunchSTAB | fighting | 50 | -33 | 2.0s | 30.00 | 1.82 | 12.5 | 25.0 | 20 / 35 | standard |
| Thunder Punch | electric | 50 | -33 | 2.0s | 25.00 | 1.52 | 12.5 | 25.0 | 60 / 40 | standard |
| Close CombatSTAB | fighting | 105 | -100 | 2.5s | 50.40 | 1.26 | 23.3 | 42.0 | 100 / 45 | standard |
| Blaze Kick | fire | 40 | -33 | 1.0s | 40.00 | 1.21 | 13.3 | 40.0 | 60 / 40 | standard |
| Flash CannonSTAB | steel | 100 | -100 | 2.5s | 48.00 | 1.20 | 22.2 | 40.0 | 110 / 65 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.