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Mega Lucario Z

Trainer Battles

Mega Lucario Z

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing13.2DPT

Force Palm+Aura Sphere

4 fast throws · 12 turns · 6.0s to fire

#213.2DPT

Force Palm+Meteor Mash

5 fast throws · 15 turns · 7.5s to fire

#313.2DPT

Force Palm+Close Combat

5 fast throws · 15 turns · 7.5s to fire

Lowers its own Defense by 2 stages

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Force PalmSTABfighting13+103(1.5s)5.203.33
CounterSTABfighting8+62(1.0s)4.803.00
Bullet PunchSTABsteel7+72(1.0s)4.203.50

Charged moves

MoveTypePowerEnergyDPEEffect
Meteor MashSTABsteel100-452.67none
Close CombatSTABfighting100-452.67self Def -2
Aura SphereSTABfighting80-402.40none
Flash CannonSTABsteel110-652.03none
Shadow Ballghost100-502.00none
Thunder Punchelectric60-401.50none
Blaze Kickfire60-401.50none
Power-Up PunchSTABfighting20-350.69self Atk +1

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.