Best moves
LickitungMovepool
2 fast and 5 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
17 x Lick per Hyper Beam · 12.5s cycle · 265 power with STAB
12 x Zen Headbutt per Hyper Beam · 16.0s cycle · 312 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Zen Headbutt | psychic | 11 | +9 | 1.0s | 11.00 | 9.00 | 3.7 | 11.0 | 8 / 6 / 3t | standard |
| Lick | ghost | 5 | +6 | 0.5s | 10.00 | 12.00 | 2.0 | 10.0 | 3 / 3 / 1t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| WrapSTAB | normal | 60 | -33 | 3.0s | 24.00 | 2.18 | 12.0 | 20.0 | 70 / 45 | standard |
| Body SlamSTAB | normal | 50 | -33 | 2.0s | 30.00 | 1.82 | 12.5 | 25.0 | 55 / 35 | elite / legacy |
| Power Whip | grass | 90 | -50 | 2.5s | 36.00 | 1.80 | 20.0 | 36.0 | 90 / 50 | standard |
| Hyper BeamSTAB | normal | 150 | -100 | 4.0s | 45.00 | 1.80 | 25.0 | 37.5 | 150 / 80 | standard |
| StompSTAB | normal | 50 | -50 | 1.5s | 40.00 | 1.20 | 14.3 | 33.3 | 55 / 40 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.