Best moves
LeafeonMovepool
3 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
8 x Quick Attack per Solar Beam · 13.0s cycle · 296 power with STAB
15 x Razor Leaf per Solar Beam · 20.0s cycle · 450 power with STAB
8 x Bullet Seed per Solar Beam · 13.0s cycle · 283 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Razor LeafSTAB | grass | 13 | +7 | 1.0s | 15.60 | 7.00 | 4.3 | 13.0 | 9 / 4 / 2t | standard |
| Quick Attack | normal | 10 | +13 | 1.0s | 10.00 | 13.00 | 3.3 | 10.0 | 5 / 8 / 2t | standard |
| Bullet SeedSTAB | grass | 7 | +13 | 1.0s | 8.40 | 13.00 | 2.3 | 7.0 | 5 / 13 / 3t | elite / legacy |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Leaf BladeSTAB | grass | 70 | -33 | 2.5s | 33.60 | 2.55 | 15.6 | 28.0 | 70 / 35 | standard |
| Solar BeamSTAB | grass | 180 | -100 | 5.0s | 43.20 | 2.16 | 25.7 | 36.0 | 150 / 80 | standard |
| Energy BallSTAB | grass | 90 | -50 | 4.0s | 27.00 | 2.16 | 15.0 | 22.5 | 80 / 45 | standard |
| Last Resort | normal | 90 | -50 | 3.0s | 30.00 | 1.80 | 18.0 | 30.0 | 90 / 55 | elite / legacy |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.