Best moves
LaprasMovepool
4 fast and 7 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
5 x Psywave per Sparkling Aria · 5.5s cycle · 122 power with STAB
7 x Water Gun per Sparkling Aria · 6.5s cycle · 144 power with STAB
4 x Frost Breath per Sparkling Aria · 7.0s cycle · 155 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Frost BreathSTAB | ice | 11 | +9 | 1.0s | 13.20 | 9.00 | 3.7 | 11.0 | 7 / 5 / 2t | standard |
| Water GunSTAB | water | 5 | +5 | 0.5s | 12.00 | 10.00 | 2.0 | 10.0 | 3 / 3 / 1t | standard |
| Ice ShardSTAB | ice | 10 | +10 | 1.0s | 12.00 | 10.00 | 3.3 | 10.0 | 9 / 10 / 3t | elite / legacy |
| Psywave | psychic | 4 | +7 | 0.5s | 8.00 | 14.00 | 1.6 | 8.0 | 3 / 4 / 1t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Sparkling AriaSTAB | water | 85 | -33 | 3.0s | 34.00 | 3.09 | 17.0 | 28.3 | 80 / 45 | standard |
| Ice BeamSTAB | ice | 95 | -50 | 3.5s | 32.57 | 2.28 | 17.3 | 27.1 | 90 / 55 | elite / legacy |
| Dragon Pulse | dragon | 90 | -50 | 3.5s | 25.71 | 1.80 | 16.4 | 25.7 | 90 / 55 | elite / legacy |
| Hydro PumpSTAB | water | 135 | -100 | 3.5s | 46.29 | 1.62 | 24.5 | 38.6 | 130 / 75 | standard |
| BlizzardSTAB | ice | 130 | -100 | 3.0s | 52.00 | 1.56 | 26.0 | 43.3 | 140 / 75 | standard |
| SurfSTAB | water | 60 | -50 | 1.5s | 48.00 | 1.44 | 17.1 | 40.0 | 75 / 45 | standard |
| Skull Bash | normal | 130 | -100 | 3.0s | 43.33 | 1.30 | 26.0 | 43.3 | 130 / 75 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.