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PoGoBud
Kingambit

Trainer Battles

Kingambit

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing10.8DPT

Metal Sound+Foul Play

5 fast throws · 10 turns · 5.0s to fire

#210.5DPT

Metal Sound+Focus Blast

10 fast throws · 20 turns · 10.0s to fire

#310.3DPT

Snarl+Focus Blast

6 fast throws · 18 turns · 9.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Metal ClawSTABsteel5+72(1.0s)3.003.50
Metal SoundSTABsteel5+82(1.0s)3.004.00
Low Kickfighting5+82(1.0s)2.504.00
SnarlSTABdark5+133(1.5s)2.004.33

Charged moves

MoveTypePowerEnergyDPEEffect
Focus Blastfighting150-752.00none
Foul PlaySTABdark65-401.95none
Dark PulseSTABdark80-501.92none
Iron HeadSTABsteel70-501.68none
X-Scissorbug65-401.63none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.