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PoGoBud
Jumpluff

Trainer Battles

Jumpluff

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing12.0DPT

Fairy Wind+Solar Beam

9 fast throws · 18 turns · 9.0s to fire

#211.6DPT

Fairy Wind+Energy Ball

5 fast throws · 10 turns · 5.0s to fire

Lowers the opponent's Defense by 1 stage (10% chance)

#311.4DPT

Fairy Wind+Acrobatics

7 fast throws · 14 turns · 7.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Infestationbug6+123(1.5s)2.004.00
Fairy Windfairy4+92(1.0s)2.004.50
Bullet SeedSTABgrass5+133(1.5s)2.004.33

Charged moves

MoveTypePowerEnergyDPEEffect
AcrobaticsSTABflying110-552.40none
Solar BeamSTABgrass150-802.25none
Energy BallSTABgrass80-452.13foe Def -1 @10%
Dazzling Gleamfairy90-551.64none
Aerial AceSTABflying60-451.60none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.