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PoGoBud
Infernape

Trainer Battles

Infernape

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing13.2DPT

Fire Spin+Blast Burn

5 fast throws · 15 turns · 7.5s to fire

#212.4DPT

Fire Spin+Close Combat

5 fast throws · 15 turns · 7.5s to fire

Lowers its own Defense by 2 stages

#310.7DPT

Fire Spin+Solar Beam

8 fast throws · 24 turns · 12.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Fire SpinSTABfire11+103(1.5s)4.403.33
Rock SmashSTABfighting9+73(1.5s)3.602.33

Charged moves

MoveTypePowerEnergyDPEEffect
Close CombatSTABfighting100-452.67self Def -2
Blast BurnSTABfire110-502.64none
FlamethrowerSTABfire90-551.96none
Solar Beamgrass150-801.88none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.