Best moves
InfernapeMovepool
2 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
6 x Fire Spin per Blast Burn · 9.5s cycle · 238 power with STAB
5 x Rock Smash per Blast Burn · 11.0s cycle · 246 power with STAB
12 x Fire Spin per Solar Beam · 17.0s cycle · 367 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Fire SpinSTAB | fire | 13 | +9 | 1.0s | 15.60 | 9.00 | 4.3 | 13.0 | 11 / 10 / 3t | standard |
| Rock SmashSTAB | fighting | 17 | +12 | 1.5s | 13.60 | 8.00 | 4.9 | 11.3 | 9 / 7 / 3t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Blast BurnSTAB | fire | 120 | -50 | 3.5s | 41.14 | 2.88 | 21.8 | 34.3 | 110 / 50 | elite / legacy |
| Solar Beam | grass | 180 | -100 | 5.0s | 36.00 | 1.80 | 25.7 | 36.0 | 150 / 80 | standard |
| FlamethrowerSTAB | fire | 65 | -50 | 2.0s | 39.00 | 1.56 | 16.3 | 32.5 | 90 / 55 | standard |
| Close CombatSTAB | fighting | 105 | -100 | 2.5s | 50.40 | 1.26 | 23.3 | 42.0 | 100 / 45 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.