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PoGoBud
Houndoom

Trainer Battles

Houndoom

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing13.2DPT

Incinerate+Fire Blast

4 fast throws · 20 turns · 10.0s to fire

#212.6DPT

Incinerate+Foul Play

2 fast throws · 10 turns · 5.0s to fire

#312.0DPT

Incinerate+Flamethrower

3 fast throws · 15 turns · 7.5s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Fire FangSTABfire8+62(1.0s)4.803.00
IncinerateSTABfire20+205(2.5s)4.804.00
SnarlSTABdark5+133(1.5s)2.004.33

Charged moves

MoveTypePowerEnergyDPEEffect
Fire BlastSTABfire140-802.10none
FlamethrowerSTABfire90-551.96none
Foul PlaySTABdark65-401.95none
CrunchSTABdark70-451.87foe Def -1 @20%
Trailblazegrass65-451.44self Atk +1

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.