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PoGoBud
Houndoom

Best moves

Houndoom

Movepool

3 fast and 5 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset22.8 DPS

8 x Snarl per Fire Blast · 12.0s cycle · 274 power with STAB

#222.8 DPS

4 x Snarl per Foul Play · 6.0s cycle · 137 power with STAB

#322.2 DPS

12 x Fire Fang per Fire Blast · 16.0s cycle · 355 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Fire FangSTABfire13+91.0s15.609.00standard
IncinerateSTABfire32+222.5s15.368.80restored
SnarlSTABdark11+131.0s13.2013.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
CrunchSTABdark65-333.0s26.002.36standard
Fire BlastSTABfire140-1004.0s42.001.68standard
Foul PlaySTABdark70-502.0s42.001.68standard
FlamethrowerSTABfire65-502.0s39.001.56standard
Trailblazegrass65-502.0s32.501.30restored

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.