Best moves
Mega HoundoomMovepool
3 fast and 6 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
8 x Snarl per Dark Pulse+ · 11.0s cycle · 286 power with STAB
12 x Fire Fang per Dark Pulse+ · 15.0s cycle · 367 power with STAB
5 x Incinerate per Dark Pulse+ · 15.5s cycle · 372 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Fire FangSTAB | fire | 13 | +9 | 1.0s | 15.60 | 9.00 | 4.3 | 13.0 | 8 / 6 / 2t | standard |
| IncinerateSTAB | fire | 32 | +22 | 2.5s | 15.36 | 8.80 | 7.1 | 12.8 | 20 / 20 / 5t | restored |
| SnarlSTAB | dark | 11 | +13 | 1.0s | 13.20 | 13.00 | 3.7 | 11.0 | 5 / 13 / 3t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| CrunchSTAB | dark | 65 | -33 | 3.0s | 26.00 | 2.36 | 13.0 | 21.7 | 70 / 45 | standard |
| Dark Pulse+STAB | dark | 150 | -100 | 3.0s | 60.00 | 1.80 | 30.0 | 50.0 | 60 / 40 | standard |
| Fire BlastSTAB | fire | 140 | -100 | 4.0s | 42.00 | 1.68 | 23.3 | 35.0 | 140 / 80 | standard |
| Foul PlaySTAB | dark | 70 | -50 | 2.0s | 42.00 | 1.68 | 17.5 | 35.0 | 65 / 40 | standard |
| FlamethrowerSTAB | fire | 65 | -50 | 2.0s | 39.00 | 1.56 | 16.3 | 32.5 | 90 / 55 | standard |
| Trailblaze | grass | 65 | -50 | 2.0s | 32.50 | 1.30 | 16.3 | 32.5 | 65 / 45 | restored |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.