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PoGoBud
Hitmonchan

Best moves

Hitmonchan

Movepool

3 fast and 6 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset21.6 DPS
fightingCounter
fightingClose Combat

12 x Counter per Close Combat · 14.5s cycle · 313 power with STAB

#220.4 DPS
fightingCounter

4 x Counter per Power-Up Punch · 6.0s cycle · 122 power with STAB

#320.1 DPS
fightingCounter
fightingBrick Break

4 x Counter per Brick Break · 5.5s cycle · 110 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
CounterSTABfighting13+91.0s15.609.00standard
Rock SmashSTABfighting17+121.5s13.608.00elite / legacy
Bullet Punchsteel10+111.0s10.0011.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Power-Up PunchSTABfighting50-332.0s30.001.82standard
Fire Punchfire50-332.0s25.001.52standard
Ice Punchice50-332.0s25.001.52standard
Thunder Punchelectric50-332.0s25.001.52standard
Brick BreakSTABfighting40-331.5s32.001.45elite / legacy
Close CombatSTABfighting105-1002.5s50.401.26standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.