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PoGoBud
Hariyama

Best moves

Hariyama

Movepool

3 fast and 5 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset23.1 DPS
fightingForce Palm

4 x Force Palm per Dynamic Punch · 6.5s cycle · 150 power with STAB

#223.0 DPS
fightingCounter

6 x Counter per Dynamic Punch · 8.5s cycle · 196 power with STAB

#322.1 DPS
fightingForce Palm
fightingClose Combat

7 x Force Palm per Close Combat · 9.5s cycle · 210 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
CounterSTABfighting13+91.0s15.609.00standard
Force PalmSTABfighting10+161.0s12.0016.00standard
Bullet Punchsteel10+111.0s10.0011.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Dynamic PunchSTABfighting85-502.5s40.802.04standard
SuperpowerSTABfighting85-503.0s34.002.04standard
Upper HandSTABfighting50-332.0s30.001.82standard
Heavy Slamsteel70-502.0s35.001.40standard
Close CombatSTABfighting105-1002.5s50.401.26standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.