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PoGoBud
Hakamo-o

Trainer Battles

Hakamo-o

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing15.6DPT

Dragon Tail+Clanging Scales

4 fast throws · 12 turns · 6.0s to fire

Lowers its own Defense by 1 stage

#212.6DPT

Tackle+Clanging Scales

15 fast throws · 15 turns · 7.5s to fire

Lowers its own Defense by 1 stage

#310.8DPT

Dragon Tail+Dragon Pulse

5 fast throws · 15 turns · 7.5s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Dragon TailSTABdragon9+123(1.5s)3.604.00
Tacklenormal3+31(0.5s)3.003.00

Charged moves

MoveTypePowerEnergyDPEEffect
Clanging ScalesSTABdragon120-453.20self Def -1
Dragon PulseSTABdragon90-551.96none
Dragon ClawSTABdragon80-501.92none
Brick BreakSTABfighting50-401.50foe Def -1
Rock Tombrock75-501.50foe Atk -1

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.