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PoGoBud
Grimmsnarl

Trainer Battles

Grimmsnarl

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing11.3DPT

Sucker Punch+Foul Play

6 fast throws · 12 turns · 6.0s to fire

#210.8DPT

Sucker Punch+Dark Pulse

8 fast throws · 16 turns · 8.0s to fire

#310.8DPT

Sucker Punch+Play Rough

9 fast throws · 18 turns · 9.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
BiteSTABdark4+21(0.5s)4.802.00
Sucker PunchSTABdark8+72(1.0s)4.803.50
Low Kickfighting5+82(1.0s)2.504.00

Charged moves

MoveTypePowerEnergyDPEEffect
Foul PlaySTABdark65-401.95none
Dark PulseSTABdark80-501.92none
Play RoughSTABfairy90-601.80none
Draining KissSTABfairy60-551.31none
Power-Up Punchfighting20-350.57self Atk +1

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.