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Mega Golurk

Trainer Battles

Mega Golurk

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing12.3DPT

Astonish+Poltergeist

8 fast throws · 24 turns · 12.0s to fire

#212.0DPT

Astonish+Earth Power

5 fast throws · 15 turns · 7.5s to fire

Lowers the opponent's Defense by 1 stage (10% chance)

#311.9DPT

Mud-Slap+Poltergeist

8 fast throws · 24 turns · 12.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
AstonishSTABghost12+103(1.5s)4.803.33
Mud-SlapSTABground11+103(1.5s)4.403.33

Charged moves

MoveTypePowerEnergyDPEEffect
PoltergeistSTABghost150-752.40none
Earth PowerSTABground90-502.16foe Def -1 @10%
Dynamic Punchfighting90-452.00none
Shadow PunchSTABghost55-351.89none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.