Best moves
GolemMovepool
3 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
8 x Mud-Slap per Earthquake · 15.5s cycle · 350 power with STAB
13 x Rock Throw per Earthquake · 16.5s cycle · 371 power with STAB
8 x Mud-Slap per Stone Edge · 14.5s cycle · 308 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Rock ThrowSTAB | rock | 13 | +8 | 1.0s | 15.60 | 8.00 | 4.3 | 13.0 | 8 / 5 / 2t | standard |
| Mud-SlapSTAB | ground | 19 | +13 | 1.5s | 15.20 | 8.67 | 5.4 | 12.7 | 11 / 10 / 3t | standard |
| Mud ShotSTAB | ground | 4 | +6 | 0.5s | 9.60 | 12.00 | 1.6 | 8.0 | 3 / 9 / 2t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Ancient PowerSTAB | rock | 70 | -33 | 3.5s | 24.00 | 2.55 | 12.7 | 20.0 | 60 / 45 | standard |
| Rock BlastSTAB | rock | 50 | -33 | 2.0s | 30.00 | 1.82 | 12.5 | 25.0 | 50 / 40 | standard |
| EarthquakeSTAB | ground | 140 | -100 | 3.5s | 48.00 | 1.68 | 25.5 | 40.0 | 120 / 65 | standard |
| Stone EdgeSTAB | rock | 105 | -100 | 2.5s | 50.40 | 1.26 | 23.3 | 42.0 | 100 / 55 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.