Best moves
GlaceonMovepool
2 fast and 5 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
5 x Ice Shard per Avalanche · 7.5s cycle · 162 power with STAB
6 x Frost Breath per Avalanche · 8.5s cycle · 181 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Frost BreathSTAB | ice | 11 | +9 | 1.0s | 13.20 | 9.00 | 3.7 | 11.0 | 7 / 5 / 2t | standard |
| Ice ShardSTAB | ice | 10 | +10 | 1.0s | 12.00 | 10.00 | 3.3 | 10.0 | 9 / 10 / 3t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Icy WindSTAB | ice | 65 | -33 | 3.5s | 22.29 | 2.36 | 11.8 | 18.6 | 60 / 45 | standard |
| Ice BeamSTAB | ice | 95 | -50 | 3.5s | 32.57 | 2.28 | 17.3 | 27.1 | 90 / 55 | standard |
| AvalancheSTAB | ice | 85 | -50 | 2.5s | 40.80 | 2.04 | 18.9 | 34.0 | 90 / 45 | standard |
| Last Resort | normal | 90 | -50 | 3.0s | 30.00 | 1.80 | 18.0 | 30.0 | 90 / 55 | elite / legacy |
| Water Pulse | water | 65 | -50 | 3.0s | 21.67 | 1.30 | 13.0 | 21.7 | 80 / 50 | elite / legacy |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.