Best moves
GengarMovepool
4 fast and 8 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
9 x Lick per Shadow Ball · 7.5s cycle · 174 power with STAB
13 x Shadow Claw per Shadow Ball · 9.5s cycle · 214 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Shadow ClawSTAB | ghost | 6 | +4 | 0.5s | 14.40 | 8.00 | 2.4 | 12.0 | 6 / 8 / 2t | standard |
| LickSTAB | ghost | 5 | +6 | 0.5s | 12.00 | 12.00 | 2.0 | 10.0 | 3 / 3 / 1t | elite / legacy |
| Sucker Punch | dark | 5 | +6 | 0.5s | 10.00 | 12.00 | 2.0 | 10.0 | 8 / 7 / 2t | standard |
| HexSTAB | ghost | 8 | +13 | 1.0s | 9.60 | 13.00 | 2.7 | 8.0 | 7 / 13 / 3t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Shadow BallSTAB | ghost | 100 | -50 | 3.0s | 40.00 | 2.40 | 20.0 | 33.3 | 100 / 50 | standard |
| Sludge BombSTAB | poison | 85 | -50 | 2.5s | 40.80 | 2.04 | 18.9 | 34.0 | 80 / 50 | standard |
| Psychic | psychic | 95 | -50 | 3.0s | 31.67 | 1.90 | 19.0 | 31.7 | 75 / 55 | elite / legacy |
| Dark Pulse | dark | 80 | -50 | 3.0s | 26.67 | 1.60 | 16.0 | 26.7 | 80 / 50 | elite / legacy |
| Drain Punch | fighting | 50 | -33 | 2.5s | 20.00 | 1.52 | 11.1 | 20.0 | 40 / 40 | standard |
| Focus Blast | fighting | 140 | -100 | 3.5s | 40.00 | 1.40 | 25.5 | 40.0 | 150 / 75 | standard |
| Shadow PunchSTAB | ghost | 35 | -33 | 1.5s | 28.00 | 1.27 | 10.0 | 23.3 | 55 / 35 | elite / legacy |
| Sludge WaveSTAB | poison | 105 | -100 | 3.0s | 42.00 | 1.26 | 21.0 | 35.0 | 110 / 65 | elite / legacy |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.