Best moves
GastrodonMovepool
2 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
8 x Mud-Slap per Earthquake · 15.5s cycle · 350 power with STAB
4 x Mud-Slap per Earth Power · 9.5s cycle · 211 power with STAB
7 x Hidden Power per Earthquake · 14.0s cycle · 273 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Mud-SlapSTAB | ground | 19 | +13 | 1.5s | 15.20 | 8.67 | 5.4 | 12.7 | 11 / 10 / 3t | standard |
| Hidden Power | normal | 15 | +15 | 1.5s | 10.00 | 10.00 | 4.3 | 10.0 | 9 / 8 / 3t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Earth PowerSTAB | ground | 100 | -50 | 3.5s | 34.29 | 2.40 | 18.2 | 28.6 | 90 / 50 | standard |
| EarthquakeSTAB | ground | 140 | -100 | 3.5s | 48.00 | 1.68 | 25.5 | 40.0 | 120 / 65 | standard |
| Water PulseSTAB | water | 65 | -50 | 3.0s | 26.00 | 1.56 | 13.0 | 21.7 | 80 / 50 | standard |
| Body Slam | normal | 50 | -33 | 2.0s | 25.00 | 1.52 | 12.5 | 25.0 | 55 / 35 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.