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Mega Falinks

Trainer Battles

Mega Falinks

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing12.1DPT

Counter+Superpower

7 fast throws · 14 turns · 7.0s to fire

Lowers its own Attack by 1 stage; Lowers its own Defense by 1 stage

#210.3DPT

Counter+Megahorn

10 fast throws · 20 turns · 10.0s to fire

#39.3DPT

Rock Smash+Superpower

6 fast throws · 18 turns · 9.0s to fire

Lowers its own Attack by 1 stage; Lowers its own Defense by 1 stage

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
CounterSTABfighting8+62(1.0s)4.803.00
Rock SmashSTABfighting9+73(1.5s)3.602.33

Charged moves

MoveTypePowerEnergyDPEEffect
SuperpowerSTABfighting85-402.55self Atk -1self Def -1
Megahornbug110-552.00none
Brick BreakSTABfighting50-401.50foe Def -1
Brick Break+STABfighting40-351.37foe Def -1

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.