Best moves
EmolgaMovepool
2 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
4 x Quick Attack per Thunderbolt · 6.5s cycle · 136 power with STAB
8 x Thunder Shock per Thunderbolt · 6.5s cycle · 134 power with STAB
5 x Thunder Shock per Discharge · 5.0s cycle · 102 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Quick Attack | normal | 10 | +13 | 1.0s | 10.00 | 13.00 | 3.3 | 10.0 | 5 / 8 / 2t | standard |
| Thunder ShockSTAB | electric | 4 | +7 | 0.5s | 9.60 | 14.00 | 1.6 | 8.0 | 4 / 9 / 2t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| DischargeSTAB | electric | 65 | -33 | 2.5s | 31.20 | 2.36 | 14.4 | 26.0 | 55 / 40 | standard |
| Aerial AceSTAB | flying | 55 | -33 | 2.5s | 26.40 | 2.00 | 12.2 | 22.0 | 60 / 45 | standard |
| ThunderboltSTAB | electric | 80 | -50 | 2.5s | 38.40 | 1.92 | 17.8 | 32.0 | 90 / 55 | standard |
| AcrobaticsSTAB | flying | 100 | -100 | 2.0s | 60.00 | 1.20 | 25.0 | 50.0 | 110 / 55 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.