Best moves
DelibirdMovepool
3 fast and 5 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
4 x Quick Attack per Fly · 6.0s cycle · 148 power with STAB
3 x Quick Attack per Triple Axel · 5.0s cycle · 102 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Ice ShardSTAB | ice | 10 | +10 | 1.0s | 12.00 | 10.00 | 3.3 | 10.0 | 9 / 10 / 3t | restored |
| Quick Attack | normal | 10 | +13 | 1.0s | 10.00 | 13.00 | 3.3 | 10.0 | 5 / 8 / 2t | restored |
| Present | normal | 6 | +23 | 1.5s | 4.00 | 15.33 | 1.7 | 4.0 | 3 / 12 / 3t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Icy WindSTAB | ice | 65 | -33 | 3.5s | 22.29 | 2.36 | 11.8 | 18.6 | 60 / 45 | standard |
| Triple AxelSTAB | ice | 60 | -33 | 2.0s | 36.00 | 2.18 | 15.0 | 30.0 | 60 / 45 | standard |
| FlySTAB | flying | 90 | -50 | 2.0s | 54.00 | 2.16 | 22.5 | 45.0 | 80 / 45 | standard |
| Aerial AceSTAB | flying | 55 | -33 | 2.5s | 26.40 | 2.00 | 12.2 | 22.0 | 60 / 45 | standard |
| Ice PunchSTAB | ice | 50 | -33 | 2.0s | 30.00 | 1.82 | 12.5 | 25.0 | 60 / 40 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.